Assassin's Creed: Unity/Halo: The Master Chief Collection; Thumbstick Athletes Podcast Episode 174

Assassin's Creed: Unity/Halo: The Master Chief Collection; Thumbstick Athletes Podcast Episode 174

It was a bad week for game releases.  Two titanic franchises released games in AC: Unity and Halo: MCC, both of which, quite frankly, don't work all that well.  In AC: Unity you have series standard crummy controls, a boatload of bugs and glitches, as well as overbearing microtransaction/app integration.  Ubisoft even delayed reviews for Unity until 12 hours after release, raising even more suspicions about Ubi knowingly releasing a buggy/unfinished project.  For Halo, the multiplayer is still mostly unplayable nearly two weeks later.  Insanely long and poor matchmaking, lag, and bugged single player campaign more or less ruined the Halo launch and stymied any momentum the Xbox One was getting headed into the holiday season.  Things can only get better from here!  (Hopefully!)

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Why we Didn't buy CoD: Advanced Warfare: Thumbstick Athletes Podcast Episode 173

Why we Didn't buy CoD: Advanced Warfare: Thumbstick Athletes Podcast Episode 173

For a little something different this week, we discuss why none of us decided to buy this year's Call of Duty, subtitled Advanced Warfare.  This is particularly shocking for Eric and Will, who despite swearing off the franchise, still seem to get the "Duty" itch and make the purchase every year.  Dan and Corey don't normally buy the Call of Duty games and explain why, and Will and Eric list their reason for resisting the foul CoD temptress, despite the generally positive reviews and a more interesting futuristic setting.  Later on we briefly touch on Assassin's Creed: Unity and the Master Chief Collection during "What We Played."

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Sunset Overdrive: Thumbstick Athletes Podcast Episode 172

Sunset Overdrive: Thumbstick Athletes Podcast Episode 172

If anyone caught the earlier part of Eric's Extra Life marathon, you probably saw a lot of Sunset Overdrive being played.  It ate up a large chunk of his 24 hours, using up 12 to 13 hours and seemed to go by in a snap.  Always the sign of a good game, when large amounts of hours fly by in what seems like a matter of minutes.  Sunset Overdrive, which was described as part Saint's Row, part inFamous, part Tony Hawk's Pro Skater, oozes colorful and over the top fun.  With crazy weapons, strange characters, and intense action, Dan was jealous of not having a XBox One to experience Sunset Overdrive.  On a side note, Eric made some pretty sweet purchases this past week!

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