Far Cry 4/Smash Bros. Wii U: Thumbstick Athletes Podcast Episode 175

Far Cry 4/Smash Bros. Wii U: Thumbstick Athletes Podcast Episode 175

Quite a bit better for the game releases this past week.  You can only go up from a week that saw the disastrous launches of the new Assassin's Creed and the Master Chief Collection, right?  In Far Cry 4, you get a familiar formula in a game that gives you the tools to have your own fun.  Though it's not drastically different mechanically from Far Cry 3, why mess too much with something that works so well?  In Smash Bros. for Wii U, you get a long awaited entry in a beloved franchise.  Nintendo spent extra time on Smash, making sure everything was super polished and balanced and it really shows.  You also get to hear Eric's thoughts on Smash, who has been an outspoken critic of the series' past entries.

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Assassin's Creed: Unity/Halo: The Master Chief Collection; Thumbstick Athletes Podcast Episode 174

Assassin's Creed: Unity/Halo: The Master Chief Collection; Thumbstick Athletes Podcast Episode 174

It was a bad week for game releases.  Two titanic franchises released games in AC: Unity and Halo: MCC, both of which, quite frankly, don't work all that well.  In AC: Unity you have series standard crummy controls, a boatload of bugs and glitches, as well as overbearing microtransaction/app integration.  Ubisoft even delayed reviews for Unity until 12 hours after release, raising even more suspicions about Ubi knowingly releasing a buggy/unfinished project.  For Halo, the multiplayer is still mostly unplayable nearly two weeks later.  Insanely long and poor matchmaking, lag, and bugged single player campaign more or less ruined the Halo launch and stymied any momentum the Xbox One was getting headed into the holiday season.  Things can only get better from here!  (Hopefully!)

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