Gamers who are beginning to feel like AAA titles out there are rehashed, unambitious piles of "playing-it-safe" have to be pleased with the indie game scene as of late. Titles like Minecraft, Terraria and the upcoming StarBound are ambitious in giving the player community the tools to create whatever they like, and making sure the game is capable of facilitating that creativity. StarForge continues in that vein, adding physics and improving on the graphics of its predecessors. Developer CodeHatch sums it up best with an excerpt from their official website:
Think along the lines of Minecraft, with shooter elements similar to Halo, and character building like Borderlands and you can begin to get a picture of what StarForge is bringing to the table.
One of the neat things in StarForge is that with the in game physics, buildings will be required to have structural integrity, challenging players to create things that are not only functional, but somewhat realistic as well. Tall buildings will need to have a strong base or the stress from the weight of the materials will cause collapse. Just a little something to think about when you're trying to recreate the Burj Khalifa in StarForge to intimidate your subordinates. This video from the official Youtube channel for StarForge goes into some more depth explaining the mechanics.
Currently StarForge is it's alpha testing stage, but is available for pre-purchase on Steam for PC and Mac, with a Linux version purpotedly coming at a later date. Pre-purchasers get access to the alpha and beta tests as well as a full copy of the game for 50% off its retail price.
I'm really hoping that StarForge catches on with the masses. The FPS genre is shockingly stale at this point, which doesn't stop the EA's and Activision's of the world from farting out their yearly military FPS du-jour. It's only a matter of time until one of those farts turns out to be a shart, (a fart with a little bit of poo at the end) and you end up with a mess. StarForge is looking awesome so far, so let's hope it lives up to expectations. That way the consumer can send big publishers the message that the more games that are just farted out, the bigger the chances are that they will soil their underpants, and dookie in your pants is never okay.