Assassin's Creed: Unity/Halo: The Master Chief Collection; Thumbstick Athletes Podcast Episode 174

It was a bad week for game releases.  Two titanic franchises released games in AC: Unity and Halo: MCC, both of which, quite frankly, don't work all that well.  In AC: Unity you have series standard crummy controls, a boatload of bugs and glitches, as well as overbearing microtransaction/app integration.  Ubisoft even delayed reviews for Unity until 12 hours after release, raising even more suspicions about Ubi knowingly releasing a buggy/unfinished project.  For Halo, the multiplayer is still mostly unplayable nearly two weeks later.  Insanely long and poor matchmaking, lag, and bugged single player campaign more or less ruined the Halo launch and stymied any momentum the Xbox One was getting headed into the holiday season.  Things can only get better from here!  (Hopefully!)

Erics Week: 00:02:10

Eric: Got engaged


Main Segment: 00:06:23


Our Weeks again: 00:48:33

Dan: got the Hobbit part 2, Marco Polo TV show, Dragon Age midnight release

Eric: Gamestop trade ins

Will: Hockey

Corey: cracked iPhone 6, eye appointment


Nibblebits: 01:07:48

Corey: G4 is no more

Eric: Hello Games planning something for No Man's Sky at PlayStation Experience

Will: Mewtwo Smash DLC is just and experiment

Dan: Ubisoft posting bug fixes on live blog


What We Played: 01:21:40

Dan: Mario Kart 8 DLC, Link to the Past, Bayonetta 2, Skylanders: Trap Team, Borderlands Pre Sequel, Dragon Age: Inquisition

Eric: Mario Kart 8 DLC, Hyrule Warriors, Far Cry 4, A Bird's Story

Corey: Mario Kart 8 DLC, Gauntlet, Theatrhythm, This War of Mine

Will: Hyrule Warriors, Samurai Warriors 4, Gauntlet


Feedback: 01:59:10